Monsters Database

Complete information on all 105 monsters with attack patterns and mechanics

Master every enemy encounter with detailed data on HP ranges, complete move sets, attack patterns, and special mechanics. Values in parentheses indicate Ascension-modified stats. Click on any monster to see detailed attack patterns and strategies.

Total Monsters
105
Normal
73
Elite
14
Boss
18
105 / 105 monsters
Axebot
Normal
40 - 44 (42 - 46)

Axebot

4 moves
Boot UpBlock 10
One-TwoDamage 5x2 (6x2)
+2 more...
Starts with Stock 2. Stock X: When killed, a new Axebot is summoned in its place (with Stock X - 1).
Bowlbug (Egg)
Normal
21 - 22 (23 - 24)

Bowlbug (Egg)

1 moves
BiteDamage 7 (8)
Bowlbug (Nectar)
Normal
35 - 38 (36 - 39)

Bowlbug (Nectar)

2 moves
ThrashDamage 3
BuffGain 15 (16) Strength
Bowlbug (Rock)
Normal
45 - 48 (46 - 49)

Bowlbug (Rock)

2 moves
HeadbuttDamage 15 (16)
StunnedPasses turn
Starts with Imbalanced Imbalanced: Becomes stunned if its attack is fully blocked.
Bowlbug (Silk)
Normal
40 - 43 (41 - 44)

Bowlbug (Silk)

2 moves
Toxic SpitApply 1 Weak
ThrashDamage 4x2 (5x2)
Bygone Effigy
Elite
127 (132)

Bygone Effigy

3 moves
SleepPass Turn
WakeGain 10 Strength
+1 more...
Starts with Slow Slow: Attacks deal 10% extra damage for every card played this turn.
Byrdonis
Elite
91 - 94 (99)

Byrdonis

2 moves
PeckDamage 3x3 (4x3)
SwoopDamage 16 (18)
Starts with Territorial 1 Territorial X: At the end of its turn, gains X strength.
Calcified Cultist
Normal
38 - 41 (39 - 42)

Calcified Cultist

2 moves
IncantationGain Ritual 2
Dark StrikeDamage 9 (11)
Ceremonial Beast
Boss
252 (262)

Ceremonial Beast

5 moves
StampGains Plow 150 (160)
PlowDamage 18 (20)
+3 more...
Plow X: The first time Ceremonial Beast's HP reaches X or below, it becomes stunned and loses all strength. Ringing: You can only play 1 card this turn.
Chomper
Normal
60 - 64 (63 - 67)

Chomper

2 moves
ClampDamage 8x2 (9x2)
ScreechAdd 3 Dazed to Discard
Starts with Artifact 2
Corpse Slug
Normal
25 - 27 (27 - 29)

Corpse Slug

3 moves
Whip SlapDamage 3x2
GlompDamage 8 (9)
+1 more...
Starts with Ravenous 4 (5) Ravenous X: When an enemy dies, become stunned and gain X Strength.
Crusher
Boss
199 (209)

Crusher

5 moves
ThrashDamage 12 (14)
Enlarging StrikeDamage 4
+3 more...
Starts with Back Attack and Crab Rage 5. Back Attack: Deals 50% more damage if attacking you from behind. Crab Rage X: When an ally dies, gains 5 strength and 99 block.
Cubex Construct
Normal
65 (70)

Cubex Construct

4 moves
Charge UpGain 2 Strength
Repeater BlastDamage 7 (8)
+2 more...
Starts with 13 Block and Artifact 1.
Damp Cultist
Normal
51 - 53 (52 - 54)

Damp Cultist

2 moves
IncantationRitual 5 (6)
Dark StrikeDamage 1 (3)
Decimillipede
Elite
42 - 48 (48 - 56)

Decimillipede

3 moves
Writhe
Bulk
+1 more...
Starts with Reattach.
Devoted Sculptor
Normal
162 (172)

Devoted Sculptor

2 moves
Forbidden IncantationGain 9 Ritual.
SavageDamage 12 (15)
Door
Boss
155 (165)

Door

3 moves
Dramatic OpenDamage 25 (28)
Door SlamDamage 15x2
+1 more...
Starts with 3*N (4*N) strength Has 20*N (25*N) extra max HP. N = Number of times Door has been summoned (starts at N=0).
Doormaker
Boss
489 (512)

Doormaker

2 moves
BeamDamage 31 (34)
Get Back InDamage 40 (45)
Starts the fight as Door.
Entomancer
Elite
145 (155)

Entomancer

3 moves
Pheromone SpitIf less than 3 Personal Hive: Gain 1 Personal Hive and 1 Strength
BeesDamage 3x7 (3x8)
+1 more...
Starts with Personal Hive 1 Personal Hive X: Add X Dazed to the draw pile whenever hit by an attack.
Exoskeleton
Normal
24 - 28 (25 - 29)

Exoskeleton

3 moves
SkitterDamage 1x3 (1x4)
MandibleDamage 8 (9)
+1 more...
Starts with Hard to Kill 9 Hard to Kill X: Reduce all damage taken and HP loss to X.
Eye with Teeth
Normal
6

Eye with Teeth

1 moves
Distract
Starts with Illusion
Fabricator
Normal
150 (155)

Fabricator

3 moves
FabricateSummons 1 Defensive Bot
Fabricating StrikeDamage 18 (21)
+1 more...
Fake Merchant
Normal
165 (175)

Fake Merchant

4 moves
SwipeDamage 13 (15)
Spew CoinsDamage 2x8
+2 more...
Fat Gremlin
Normal
13 - 17 (14 - 18)

Fat Gremlin

1 moves
FleeEscape from combat
Starts stunned when summoned after killing Gremlin Merc. Keeps stolen gold if successfully Flees.
Flail Knight
Elite
101 (108)

Flail Knight

3 moves
War ChantGain 3 Strength
FlailDamage 9x2 (10x2)
+1 more...
Flyconid
Normal
47 - 49 (51 - 53)

Flyconid

3 moves
Frail SporesDamage 8 (9)
SmashDamage 11 (12)
+1 more...
Fogmog
Normal
74 (78)

Fogmog

3 moves
IllusionSummon 1 Eye with Teeth
SwipeDamage 8 (9)
+1 more...
Fossil Stalker
Normal
51 - 53 (54 - 56)

Fossil Stalker

3 moves
LatchDamage 12 (14)
TackleDamage 9 (11)
+1 more...
Starts with Suck 3 Suck X: Whenever Fossil Stalker deals unblocked attack damage, it gains X strength.
Frog Knight
Normal
191 (199)

Frog Knight

4 moves
Tongue LashDamage 13 (14)
Strike Down EvilDamage 21 (23)
+2 more...
Starts with Plating 15 (19)
Fuzzy Wurm Crawler
Normal
55 - 57 (58 - 59)

Fuzzy Wurm Crawler

2 moves
Acid GoopDamage 4 (6)
InhaleGain 7 Strength
Gas Bomb
Normal
10 (12)

Gas Bomb

1 moves
Explode
Gas Bomb is a minion.
Globe Head
Normal
148 (158)

Globe Head

3 moves
Shocking SlapDamage 13 (14)
Thunder StrikeDamage 6x3 (7x3)
+1 more...
Starts with Galvanic 6. Galvanic X: You take X damage when a Power is played.
Gremlin Merc
Normal
47 - 49 (51 - 53)

Gremlin Merc

3 moves
GimmeDamage 7x2 (8x2)
Double SmashDamage 6x2 (7x2)
+1 more...
Starts with Surprise and Thievery 20 Surprise: When killed, summons 1 Sneaky Gremlin and 1 Fat Gremlin (they start stunned) Thievery X: Steals X gold when attacking (stolen gold is held by Fat Gremlin once summoned)
Guardbot
Normal
21 - 25 (22 - 26)

Guardbot

1 moves
Guard
Hatchling
Normal
19 - 22 (20 - 23)

Hatchling

1 moves
Nibble
Haunted Ship
Normal
63 (67)

Haunted Ship

4 moves
Ramming SpeedDamage 10 (11)
HauntApply 2 Weak
+2 more...
Hunter Killer
Normal
121 (126)

Hunter Killer

3 moves
Tenderizing GoopApply Tender
BiteDamage 17 (19)
+1 more...
Tender: Whenever you play a card, lose 1 strength and 1 dexterity this turn.
Infested Prism
Elite
200 (215)

Infested Prism

4 moves
JabDamage 22 (24)
RadiateDamage 16 (18)
+2 more...
Starts with Vital Spark 1 Vital Spark X: The first time Infected Prism takes attack damage each turn, the attacked gains X energy.
Inklet
Normal
11 - 17 (12 - 18)

Inklet

3 moves
JabDamage 3 (4)
WhirlwindDamage 2x3 (3x3)
+1 more...
Starts with Slippery 1 Slippery X: The next time this enemy loses HP, it loses 1 HP instead.
Kin Follower
Boss
58 - 59 (62 - 63)

Kin Follower

3 moves
Quick Slash
Boomerang
+1 more...
Kin Follower is a minion.
Kin Priest
Boss
190 (199)

Kin Priest

4 moves
Orb of FrailtyDamage 8 (9)
Orb of WeaknessDamage 8 (9)
+2 more...
Knowledge Demon
Boss
379 (399)

Knowledge Demon

4 moves
Curse of KnowledgePlayer must choose one of two debuffs:
SlapDamage 17 (18)
+2 more...
Disintegration X: Take X damage at the end of your turn. (Stacks additively if selected multiple times) Mind Rot: Draw 1 fewer card at the start of your turn Sloth: You cannot play more than 3 cards per turn Waste Away: Gain 1 less energy at the start of your turn * Heal is multiplied by player count
Lagavulin Matriarch
Boss
222 (233)

Lagavulin Matriarch

4 moves
SlashDamage 19 (21)
DisembowelDamage 9x2 (10x2)
+2 more...
Starts with 12 Plating, and sleeps for 3 turns or until losing HP. On wakeup, all Plating is removed.
Leaf Slime (Medium)
Normal
32 - 35 (33 - 36)

Leaf Slime (Medium)

2 moves
Sticky ShotAdd 2 Slimed to Discard
Clump ShotDamage 8 (9)
Leaf Slime (Small)
Normal
11 - 15 (12 - 16)

Leaf Slime (Small)

2 moves
TackleDamage 3 (4)
GoopAdd 1 Slimed to Discard
Living Fog
Normal
80 (82)

Living Fog

3 moves
Advanced GasDamage 8 (9)
BloatSummon N Gas Bombs
+1 more...
Smoggy: You can only play 1 skill per turn.
Living Shield
Normal
55 (65)

Living Shield

2 moves
Shield SlamDamage 6
SmashDamage 16 (18)
Starts with Rampart 25 Rampart X: Gives Turret Operator X block at the start of the player's turn.
Louse Progenitor
Normal
134 - 136 (138 - 141)

Louse Progenitor

3 moves
Web CannonDamage 9 (10)
Curl and GrowBlock 14 (18)
+1 more...
Starts with Curl Up Curl Up: Gain 14 (18) block upon first being hit.
Magi Knight
Elite
82 (89)

Magi Knight

5 moves
Power ShieldDamage 6 (7)
DampenApply Dampen
+3 more...
Dampen: While Magi Knight is alive, all your upgraded cards are downgraded.
Mawler
Normal
72 (76)

Mawler

3 moves
ClawDamage 4x2 (5x2)
RoarApply 3 Vulnerable
+1 more...
Mecha Knight
Elite
300 (320)

Mecha Knight

4 moves
ChargeDamage 25 (30)
FlamethrowerAdd 4 Burns to Hand
+2 more...
Starts with Artifact 3
Myte
Normal
61 - 67 (64 - 69)

Myte

3 moves
ToxicAdd 2 Toxic to Hand
BiteDamage 13 (15)
+1 more...
Toxic (status): At the end of your turn, take 5 damage if this is in your hand. 1 cost, exhausts.
Nibbit
Normal
42 - 46 (44 - 48)

Nibbit

3 moves
ButtDamage 12 (13)
SliceDamage 6
+1 more...
Noisebot
Normal
23 - 28 (24 - 29)

Noisebot

1 moves
Noise
Ovicopter
Normal
124 - 130 (126 - 132)

Ovicopter

4 moves
Lay EggsSummon up to 3 Tough Eggs
SmashDamage 16 (17)
+2 more...
Lay Eggs will summon until there are 3 allies alive (no allies alive -> summons 3, 1 allies alive -> summons 2, etc)
Owl Magistrate
Normal
234 (243)

Owl Magistrate

4 moves
Magistrate ScrutinyDamage 16 (17)
Peck AssaultDamage 4x6
+2 more...
Soar: Receives 50% less attack damage until it lands.
Parafright
Normal
21

Parafright

1 moves
Slam
Starts with Illusion.
Phantasmal Gardener
Elite
28 - 32 (29 -33)

Phantasmal Gardener

4 moves
BiteDamage 5
LashDamage 7
+2 more...
Starts with Skittish 6 (7) Skittish X: First time hit each turn gain X block.
Phrog Parasite
Elite
61 - 64 (66 - 68)

Phrog Parasite

2 moves
InfectAdd 3 Infection to Discard
LashDamage 4x4 (5x4)
Starts with Infested 4 Infested X: Summons X Wrigglers after dying (they start stunned).
Punch Construct
Normal
55 (60)

Punch Construct

3 moves
ReadyBlock 10
Strong PunchDamage 14 (16)
+1 more...
Starts with Artifact 1.
Queen
Boss
400 (419)

Queen

6 moves
Puppet StringsApply Chains of Binding 3
You Are Mine!Apply 99 Frail
+4 more...
Starts with a Torch Head Amalgam in play. If Amalgam dies, and intent is Burn Bright For Me, Enrage instead.
Rocket
Boss
189 (199)

Rocket

5 moves
Targeting ReticleDamage 3 (4)
Precision BeamDamage 18 (20)
+3 more...
Starts with Back Attack and Crab Rage 5.
Ruby Raider (Assassin)
Normal
18 - 23 (19 - 24)

Ruby Raider (Assassin)

1 moves
KillshotDamage 11 (12)
Ruby Raider (Axe)
Normal
20 - 22 (21 - 23)

Ruby Raider (Axe)

2 moves
SwingDamage 5 (6)
Big SwingDamage 12 (13)
Ruby Raider (Brute)
Normal
30 - 33 (31 - 34)

Ruby Raider (Brute)

2 moves
BeatDamage 7 (8)
RoarGain 3 Strength
Ruby Raider (Crossbow)
Normal
18 - 21 (19 - 22)

Ruby Raider (Crossbow)

2 moves
FireDamage 14 (16)
ReloadBlock 3
Ruby Raider (Tracker)
Normal
21 - 25 (22 - 26)

Ruby Raider (Tracker)

2 moves
TrackApply 2 Frail
HoundsDamage 1x8 (1x9)
Scroll of Biting
Normal
31 - 38 (32 - 39)

Scroll of Biting

3 moves
ChompDamage 14 (16)
ChewDamage 5x2 (6x2)
+1 more...
Starts with Paper Cuts 2 Paper Cuts X: Whenever you take unblocked attack damage from this enemy, lose X Max HP.
Seapunk
Normal
44 - 46 (47 - 49)

Seapunk

3 moves
Sea KickDamage 11 (12)
Spinning KickDamage 2x4
+1 more...
Sewer Clam
Normal
56 (58)

Sewer Clam

2 moves
PressurizeStrength 4
JetDamage 10 (11)
Starts with Plating 8 (9).
Shrinker Beetle
Normal
38 - 40 (40 - 42)

Shrinker Beetle

3 moves
ShrinkerApply Shrink
ChompDamage 7 (8)
+1 more...
Shrink: Deal 30% reduced damage.
Skulking Colony
Elite
79 (84)

Skulking Colony

4 moves
InertiaBlock 10 (13)
ZoomDamage 16 (17)
+2 more...
Starts with Hardened Shell 20 Hardened Shell X: Cannot lose more than X HP per turn.
Slimed Berserker
Normal
266 (276)

Slimed Berserker

4 moves
Vomit IchorAdd 10 Slimed to discard
Leeching HugApply 3 Weak
+2 more...
Slithering Strangler
Normal
53 - 55 (54 - 56)

Slithering Strangler

3 moves
ConstrictApply 3 Constrict
ThwackDamage 7 (8)
+1 more...
Constrict X: While the Slithering Strangler is alive, take X damage at the end of your turn.
Sludge Spinner
Normal
37 - 39 (41 - 42)

Sludge Spinner

3 moves
Oil SprayDamage 8 (9)
SlamDamage 11 (12)
+1 more...
Slumbering Beetle
Normal
86 (89)

Slumbering Beetle

2 moves
SleepPasses Turn
Roll OutDamage 16 (18)
Starts with Plating 15 (18) and Slumber 3 Slumber X: Counter decreases after taking a turn or losing HP. Awakens at the end of its turn if counter has reached 0.
Snapping Jaxfruit
Normal
31 - 33 (34 - 36)

Snapping Jaxfruit

1 moves
Energy OrbDamage 3 (4)
Sneaky Gremlin
Normal
10 - 14 (11 - 15)

Sneaky Gremlin

1 moves
TackleDamage 9 (10)
Starts stunned when summoned after killing Gremlin Merc.
Soul Fysh
Boss
211 (221)

Soul Fysh

5 moves
BeckonShuffle 1 Beckon into draw
De-GasDamage 16 (17)
+3 more...
Beckon: 1 cost status, lose 6 HP if it is in hand at the end of turn. * One of the 2 Intangible from Fade ticks down immediately.
Soul Nexus
Elite
234 (254)

Soul Nexus

3 moves
Soul BurnDamage 29 (31)
MaelstromDamage 6x4 (7x4)
+1 more...
Spectral Knight
Elite
93 (97)

Spectral Knight

3 moves
HexApply Hex
Soul SlashDamage 15 (17)
+1 more...
Hex: While Spectral Knight is alive, all your cards are ethereal.
Spiny Toad
Normal
116 - 119 (121 - 124)

Spiny Toad

3 moves
Protruding SpikesGain 5 Thorns
Spike ExplosionDamage 23 (25)
+1 more...
Stabbot
Normal
23 - 28 (24 - 29)

Stabbot

1 moves
Stab
Stage 1
Boss
100 (111)

Stage 1

2 moves
BiteDamage 20 (22)
Skull BashDamage 14 (16)
Starts with Enrage 3. Enrage X: Whenever you play a skill, gain X Strength.
Stage 2
Boss
200 (212)

Stage 2

2 moves
Multi-ClawDamage 10xN (11xN)
PounceDamage 30 (32)
Starts with Painful Stabs 1. Painful Stabs X: Shuffle X Wounds into discard when inflicting unblocked damage.
Stage 3
Boss
300 (313)

Stage 3

3 moves
LacerateDamage 10x3 (11x3)
Big PounceDamage 45
+1 more...
Starts with Nemesis, which will immediately give 1 Intangible. Nemesis: At the end of every other turn, gain 1 Intangible.
Terror Eel
Elite
140 (150)

Terror Eel

3 moves
CrashDamage 17 (19)
ThrashDamage 3x3 (4x3)
+1 more...
Starts with Shriek 75 Shriek X: Becomes Stunned after reaching X HP or below.
The Forgotten
Normal
106 (111)

The Forgotten

2 moves
MiasmaApply -2 Dexterity
DreadDamage 15 (17)
The Insatiable
Boss
321 (341)

The Insatiable

4 moves
Liquify GroundGain Sandpit 4
ThrashDamage 8x2 (9x2)
+2 more...
Sandpit X: In X turns, instantly die. Frantic Escape: 1 cost status, increase card cost and Sandpit by 1.
The Lost
Normal
93 (99)

The Lost

2 moves
Debilitating SmogApply -2 Strength
Eye LasersDamage 4x2 (5x2)
The Obscura
Normal
123 (129)

The Obscura

4 moves
IllusionSummon 1 Parafright
Piercing GazeDamage 10 (11)
+2 more...
Thieving Hopper
Normal
79 (84)

Thieving Hopper

5 moves
ThieveryDamage 17 (19)
NabDamage 14 (16)
+3 more...
Starts with Escape Artist Escape Artist: Tries to escape the combat after 5 turns. Swipe: Upon killing this enemy, the stolen card is returned. Flutter X: Receives 50% less attack damage. Deal attack damage X times to remove Flutter and stun it.
Toadpole
Normal
21 - 25 (22 - 26)

Toadpole

3 moves
Spike SpitLose 2 Thorns
WhirlDamage 7 (8)
+1 more...
Torch Head Amalgam
Boss
199 (211)

Torch Head Amalgam

3 moves
TackleDamage 18 (19)
Soul BeamDamage 8x3
+1 more...
Tough Egg
Normal
14 - 18 (15 - 19)

Tough Egg

1 moves
Hatch
Starts with Hatch 1.
Tunneler
Normal
87 (92)

Tunneler

3 moves
BiteDamage 13 (15)
BurrowGain Burrowed
+1 more...
Burrowed: Block is not removed at the start of Tunneler's turn. Becomes stunned if all block is removed.
Turret Operator
Normal
41 (51)

Turret Operator

2 moves
UnloadDamage 3x5 (4x5)
ReloadGain 1 Strength
Twig Slime (M)
Normal
26 - 28 (27 - 29)

Twig Slime (M)

2 moves
Clump ShotDamage 11 (12)
Sticky ShotAdd 1 Slimed to Discard
Twig Slime (S)
Normal
7 - 11 (8 - 12)

Twig Slime (S)

1 moves
TackleDamage 4 (5)
Two-Tailed Rat
Normal
17 - 21 (18 - 22)

Two-Tailed Rat

4 moves
ScratchDamage 8 (9)
Disease BiteDamage 6 (7)
+2 more...
Vantom
Boss
173 (183)

Vantom

4 moves
Ink BlotDamage 7 (8)
Inky LanceDamage 6x2 (7x2)
+2 more...
Starts with Slippery 9 Slippery X: The next X times this loses HP, only lose 1.
Vine Shambler
Normal
61 (64)

Vine Shambler

3 moves
Grasping VinesDamage 8 (9)
SwipeDamage 6x2 (7x2)
+1 more...
Tangled X: Attacks cost 1 additional energy for X turns.
Waterfall Giant
Boss
250 (260)

Waterfall Giant

6 moves
PressurizeGain 15 (20) Steam Eruption
StompDamage 15 (16)
+4 more...
Steam Eruption X: After dying, wait 1 turn, then attack for X damage. * Heal is multiplied by player count
Wriggler
Normal
17 - 21 (18 - 22)

Wriggler

2 moves
Nasty BiteDamage 6 (7)
WriggleAdd 1 Infection to Discard
Zapbot
Normal
23 - 28 (24 - 29)

Zapbot

1 moves
Zap
Starts with High Voltage 2.