Monsters Database
Complete information on all 105 monsters with attack patterns and mechanics
Master every enemy encounter with detailed data on HP ranges, complete move sets, attack patterns, and special mechanics. Values in parentheses indicate Ascension-modified stats. Click on any monster to see detailed attack patterns and strategies.
Total Monsters
105
Normal
73
Elite
14
Boss
18
105 / 105 monsters

Normal
40 - 44 (42 - 46)
Axebot
4 moves
Boot Up— Block 10
One-Two— Damage 5x2 (6x2)
+2 more...Starts with Stock 2.
Stock X: When killed, a new Axebot is summoned in its place (with Stock X - 1).

Normal
21 - 22 (23 - 24)
Bowlbug (Egg)
1 moves
Bite— Damage 7 (8)

Normal
35 - 38 (36 - 39)
Bowlbug (Nectar)
2 moves
Thrash— Damage 3
Buff— Gain 15 (16) Strength

Normal
45 - 48 (46 - 49)
Bowlbug (Rock)
2 moves
Headbutt— Damage 15 (16)
Stunned— Passes turn
Starts with Imbalanced
Imbalanced: Becomes stunned if its attack is fully blocked.

Normal
40 - 43 (41 - 44)
Bowlbug (Silk)
2 moves
Toxic Spit— Apply 1 Weak
Thrash— Damage 4x2 (5x2)

Elite
127 (132)
Bygone Effigy
3 moves
Sleep— Pass Turn
Wake— Gain 10 Strength
+1 more...Starts with Slow
Slow: Attacks deal 10% extra damage for every card played this turn.

Elite
91 - 94 (99)
Byrdonis
2 moves
Peck— Damage 3x3 (4x3)
Swoop— Damage 16 (18)
Starts with Territorial 1
Territorial X: At the end of its turn, gains X strength.

Normal
38 - 41 (39 - 42)
Calcified Cultist
2 moves
Incantation— Gain Ritual 2
Dark Strike— Damage 9 (11)

Boss
252 (262)
Ceremonial Beast
5 moves
Stamp— Gains Plow 150 (160)
Plow— Damage 18 (20)
+3 more...Plow X: The first time Ceremonial Beast's HP reaches X or below, it becomes stunned and loses all strength.
Ringing: You can only play 1 card this turn.

Normal
60 - 64 (63 - 67)
Chomper
2 moves
Clamp— Damage 8x2 (9x2)
Screech— Add 3 Dazed to Discard
Starts with Artifact 2

Normal
25 - 27 (27 - 29)
Corpse Slug
3 moves
Whip Slap— Damage 3x2
Glomp— Damage 8 (9)
+1 more...Starts with Ravenous 4 (5)
Ravenous X: When an enemy dies, become stunned and gain X Strength.

Boss
199 (209)
Crusher
5 moves
Thrash— Damage 12 (14)
Enlarging Strike— Damage 4
+3 more...Starts with Back Attack and Crab Rage 5.
Back Attack: Deals 50% more damage if attacking you from behind.
Crab Rage X: When an ally dies, gains 5 strength and 99 block.

Normal
65 (70)
Cubex Construct
4 moves
Charge Up— Gain 2 Strength
Repeater Blast— Damage 7 (8)
+2 more...Starts with 13 Block and Artifact 1.

Normal
51 - 53 (52 - 54)
Damp Cultist
2 moves
Incantation— Ritual 5 (6)
Dark Strike— Damage 1 (3)

Elite
42 - 48 (48 - 56)
Decimillipede
3 moves
Writhe
Bulk
+1 more...Starts with Reattach.

Normal
162 (172)
Devoted Sculptor
2 moves
Forbidden Incantation— Gain 9 Ritual.
Savage— Damage 12 (15)

Boss
155 (165)
Door
3 moves
Dramatic Open— Damage 25 (28)
Door Slam— Damage 15x2
+1 more...Starts with 3*N (4*N) strength
Has 20*N (25*N) extra max HP.
N = Number of times Door has been summoned (starts at N=0).

Boss
489 (512)
Doormaker
2 moves
Beam— Damage 31 (34)
Get Back In— Damage 40 (45)
Starts the fight as Door.

Elite
145 (155)
Entomancer
3 moves
Pheromone Spit— If less than 3 Personal Hive: Gain 1 Personal Hive and 1 Strength
Bees— Damage 3x7 (3x8)
+1 more...Starts with Personal Hive 1
Personal Hive X: Add X Dazed to the draw pile whenever hit by an attack.

Normal
24 - 28 (25 - 29)
Exoskeleton
3 moves
Skitter— Damage 1x3 (1x4)
Mandible— Damage 8 (9)
+1 more...Starts with Hard to Kill 9
Hard to Kill X: Reduce all damage taken and HP loss to X.

Normal
6
Eye with Teeth
1 moves
Distract
Starts with Illusion

Normal
150 (155)
Fabricator
3 moves
Fabricate— Summons 1 Defensive Bot
Fabricating Strike— Damage 18 (21)
+1 more...
Normal
165 (175)
Fake Merchant
4 moves
Swipe— Damage 13 (15)
Spew Coins— Damage 2x8
+2 more...
Normal
13 - 17 (14 - 18)
Fat Gremlin
1 moves
Flee— Escape from combat
Starts stunned when summoned after killing Gremlin Merc.
Keeps stolen gold if successfully Flees.

Elite
101 (108)
Flail Knight
3 moves
War Chant— Gain 3 Strength
Flail— Damage 9x2 (10x2)
+1 more...
Normal
47 - 49 (51 - 53)
Flyconid
3 moves
Frail Spores— Damage 8 (9)
Smash— Damage 11 (12)
+1 more...
Normal
74 (78)
Fogmog
3 moves
Illusion— Summon 1 Eye with Teeth
Swipe— Damage 8 (9)
+1 more...
Normal
51 - 53 (54 - 56)
Fossil Stalker
3 moves
Latch— Damage 12 (14)
Tackle— Damage 9 (11)
+1 more...Starts with Suck 3
Suck X: Whenever Fossil Stalker deals unblocked attack damage, it gains X strength.

Normal
191 (199)
Frog Knight
4 moves
Tongue Lash— Damage 13 (14)
Strike Down Evil— Damage 21 (23)
+2 more...Starts with Plating 15 (19)

Normal
55 - 57 (58 - 59)
Fuzzy Wurm Crawler
2 moves
Acid Goop— Damage 4 (6)
Inhale— Gain 7 Strength

Normal
10 (12)
Gas Bomb
1 moves
Explode
Gas Bomb is a minion.

Normal
148 (158)
Globe Head
3 moves
Shocking Slap— Damage 13 (14)
Thunder Strike— Damage 6x3 (7x3)
+1 more...Starts with Galvanic 6.
Galvanic X: You take X damage when a Power is played.

Normal
47 - 49 (51 - 53)
Gremlin Merc
3 moves
Gimme— Damage 7x2 (8x2)
Double Smash— Damage 6x2 (7x2)
+1 more...Starts with Surprise and Thievery 20
Surprise: When killed, summons 1 Sneaky Gremlin and 1 Fat Gremlin (they start stunned)
Thievery X: Steals X gold when attacking (stolen gold is held by Fat Gremlin once summoned)

Normal
21 - 25 (22 - 26)
Guardbot
1 moves
Guard

Normal
19 - 22 (20 - 23)
Hatchling
1 moves
Nibble

Normal
63 (67)
Haunted Ship
4 moves
Ramming Speed— Damage 10 (11)
Haunt— Apply 2 Weak
+2 more...
Normal
121 (126)
Hunter Killer
3 moves
Tenderizing Goop— Apply Tender
Bite— Damage 17 (19)
+1 more...Tender: Whenever you play a card, lose 1 strength and 1 dexterity this turn.

Elite
200 (215)
Infested Prism
4 moves
Jab— Damage 22 (24)
Radiate— Damage 16 (18)
+2 more...Starts with Vital Spark 1
Vital Spark X: The first time Infected Prism takes attack damage each turn, the attacked gains X energy.

Normal
11 - 17 (12 - 18)
Inklet
3 moves
Jab— Damage 3 (4)
Whirlwind— Damage 2x3 (3x3)
+1 more...Starts with Slippery 1
Slippery X: The next time this enemy loses HP, it loses 1 HP instead.

Boss
58 - 59 (62 - 63)
Kin Follower
3 moves
Quick Slash
Boomerang
+1 more...Kin Follower is a minion.

Boss
190 (199)
Kin Priest
4 moves
Orb of Frailty— Damage 8 (9)
Orb of Weakness— Damage 8 (9)
+2 more...
Boss
379 (399)
Knowledge Demon
4 moves
Curse of Knowledge— Player must choose one of two debuffs:
Slap— Damage 17 (18)
+2 more...Disintegration X: Take X damage at the end of your turn.
(Stacks additively if selected multiple times)
Mind Rot: Draw 1 fewer card at the start of your turn
Sloth: You cannot play more than 3 cards per turn
Waste Away: Gain 1 less energy at the start of your turn
* Heal is multiplied by player count

Boss
222 (233)
Lagavulin Matriarch
4 moves
Slash— Damage 19 (21)
Disembowel— Damage 9x2 (10x2)
+2 more...Starts with 12 Plating, and sleeps for 3 turns or until losing HP.
On wakeup, all Plating is removed.

Normal
32 - 35 (33 - 36)
Leaf Slime (Medium)
2 moves
Sticky Shot— Add 2 Slimed to Discard
Clump Shot— Damage 8 (9)

Normal
11 - 15 (12 - 16)
Leaf Slime (Small)
2 moves
Tackle— Damage 3 (4)
Goop— Add 1 Slimed to Discard

Normal
80 (82)
Living Fog
3 moves
Advanced Gas— Damage 8 (9)
Bloat— Summon N Gas Bombs
+1 more...Smoggy: You can only play 1 skill per turn.

Normal
55 (65)
Living Shield
2 moves
Shield Slam— Damage 6
Smash— Damage 16 (18)
Starts with Rampart 25
Rampart X: Gives Turret Operator X block at the start of the player's turn.

Normal
134 - 136 (138 - 141)
Louse Progenitor
3 moves
Web Cannon— Damage 9 (10)
Curl and Grow— Block 14 (18)
+1 more...Starts with Curl Up
Curl Up: Gain 14 (18) block upon first being hit.

Elite
82 (89)
Magi Knight
5 moves
Power Shield— Damage 6 (7)
Dampen— Apply Dampen
+3 more...Dampen: While Magi Knight is alive, all your upgraded cards are downgraded.

Normal
72 (76)
Mawler
3 moves
Claw— Damage 4x2 (5x2)
Roar— Apply 3 Vulnerable
+1 more...
Elite
300 (320)
Mecha Knight
4 moves
Charge— Damage 25 (30)
Flamethrower— Add 4 Burns to Hand
+2 more...Starts with Artifact 3

Normal
61 - 67 (64 - 69)
Myte
3 moves
Toxic— Add 2 Toxic to Hand
Bite— Damage 13 (15)
+1 more...Toxic (status): At the end of your turn, take 5 damage if this is in your hand. 1 cost, exhausts.

Normal
42 - 46 (44 - 48)
Nibbit
3 moves
Butt— Damage 12 (13)
Slice— Damage 6
+1 more...
Normal
23 - 28 (24 - 29)
Noisebot
1 moves
Noise

Normal
124 - 130 (126 - 132)
Ovicopter
4 moves
Lay Eggs— Summon up to 3 Tough Eggs
Smash— Damage 16 (17)
+2 more...Lay Eggs will summon until there are 3 allies alive (no allies alive -> summons 3, 1 allies alive -> summons 2, etc)

Normal
234 (243)
Owl Magistrate
4 moves
Magistrate Scrutiny— Damage 16 (17)
Peck Assault— Damage 4x6
+2 more...Soar: Receives 50% less attack damage until it lands.

Normal
21
Parafright
1 moves
Slam
Starts with Illusion.

Elite
28 - 32 (29 -33)
Phantasmal Gardener
4 moves
Bite— Damage 5
Lash— Damage 7
+2 more...Starts with Skittish 6 (7)
Skittish X: First time hit each turn gain X block.

Elite
61 - 64 (66 - 68)
Phrog Parasite
2 moves
Infect— Add 3 Infection to Discard
Lash— Damage 4x4 (5x4)
Starts with Infested 4
Infested X: Summons X Wrigglers after dying (they start stunned).

Normal
55 (60)
Punch Construct
3 moves
Ready— Block 10
Strong Punch— Damage 14 (16)
+1 more...Starts with Artifact 1.

Boss
400 (419)
Queen
6 moves
Puppet Strings— Apply Chains of Binding 3
You Are Mine!— Apply 99 Frail
+4 more...Starts with a Torch Head Amalgam in play.
If Amalgam dies, and intent is Burn Bright For Me, Enrage instead.

Boss
189 (199)
Rocket
5 moves
Targeting Reticle— Damage 3 (4)
Precision Beam— Damage 18 (20)
+3 more...Starts with Back Attack and Crab Rage 5.

Normal
18 - 23 (19 - 24)
Ruby Raider (Assassin)
1 moves
Killshot— Damage 11 (12)

Normal
20 - 22 (21 - 23)
Ruby Raider (Axe)
2 moves
Swing— Damage 5 (6)
Big Swing— Damage 12 (13)

Normal
30 - 33 (31 - 34)
Ruby Raider (Brute)
2 moves
Beat— Damage 7 (8)
Roar— Gain 3 Strength

Normal
18 - 21 (19 - 22)
Ruby Raider (Crossbow)
2 moves
Fire— Damage 14 (16)
Reload— Block 3
Normal
21 - 25 (22 - 26)
Ruby Raider (Tracker)
2 moves
Track— Apply 2 Frail
Hounds— Damage 1x8 (1x9)

Normal
31 - 38 (32 - 39)
Scroll of Biting
3 moves
Chomp— Damage 14 (16)
Chew— Damage 5x2 (6x2)
+1 more...Starts with Paper Cuts 2
Paper Cuts X: Whenever you take unblocked attack damage from this enemy, lose X Max HP.

Normal
44 - 46 (47 - 49)
Seapunk
3 moves
Sea Kick— Damage 11 (12)
Spinning Kick— Damage 2x4
+1 more...
Normal
56 (58)
Sewer Clam
2 moves
Pressurize— Strength 4
Jet— Damage 10 (11)
Starts with Plating 8 (9).

Normal
38 - 40 (40 - 42)
Shrinker Beetle
3 moves
Shrinker— Apply Shrink
Chomp— Damage 7 (8)
+1 more...Shrink: Deal 30% reduced damage.

Elite
79 (84)
Skulking Colony
4 moves
Inertia— Block 10 (13)
Zoom— Damage 16 (17)
+2 more...Starts with Hardened Shell 20
Hardened Shell X: Cannot lose more than X HP per turn.

Normal
266 (276)
Slimed Berserker
4 moves
Vomit Ichor— Add 10 Slimed to discard
Leeching Hug— Apply 3 Weak
+2 more...
Normal
53 - 55 (54 - 56)
Slithering Strangler
3 moves
Constrict— Apply 3 Constrict
Thwack— Damage 7 (8)
+1 more...Constrict X: While the Slithering Strangler is alive, take X damage at the end of your turn.

Normal
37 - 39 (41 - 42)
Sludge Spinner
3 moves
Oil Spray— Damage 8 (9)
Slam— Damage 11 (12)
+1 more...
Normal
86 (89)
Slumbering Beetle
2 moves
Sleep— Passes Turn
Roll Out— Damage 16 (18)
Starts with Plating 15 (18) and Slumber 3
Slumber X: Counter decreases after taking a turn or losing HP. Awakens at the end of its turn if counter has reached 0.

Normal
31 - 33 (34 - 36)
Snapping Jaxfruit
1 moves
Energy Orb— Damage 3 (4)

Normal
10 - 14 (11 - 15)
Sneaky Gremlin
1 moves
Tackle— Damage 9 (10)
Starts stunned when summoned after killing Gremlin Merc.

Boss
211 (221)
Soul Fysh
5 moves
Beckon— Shuffle 1 Beckon into draw
De-Gas— Damage 16 (17)
+3 more...Beckon: 1 cost status, lose 6 HP if it is in hand at the end of turn.
* One of the 2 Intangible from Fade ticks down immediately.

Elite
234 (254)
Soul Nexus
3 moves
Soul Burn— Damage 29 (31)
Maelstrom— Damage 6x4 (7x4)
+1 more...
Elite
93 (97)
Spectral Knight
3 moves
Hex— Apply Hex
Soul Slash— Damage 15 (17)
+1 more...Hex: While Spectral Knight is alive, all your cards are ethereal.

Normal
116 - 119 (121 - 124)
Spiny Toad
3 moves
Protruding Spikes— Gain 5 Thorns
Spike Explosion— Damage 23 (25)
+1 more...
Normal
23 - 28 (24 - 29)
Stabbot
1 moves
Stab

Boss
100 (111)
Stage 1
2 moves
Bite— Damage 20 (22)
Skull Bash— Damage 14 (16)
Starts with Enrage 3.
Enrage X: Whenever you play a skill, gain X Strength.

Boss
200 (212)
Stage 2
2 moves
Multi-Claw— Damage 10xN (11xN)
Pounce— Damage 30 (32)
Starts with Painful Stabs 1.
Painful Stabs X: Shuffle X Wounds into discard when inflicting unblocked damage.

Boss
300 (313)
Stage 3
3 moves
Lacerate— Damage 10x3 (11x3)
Big Pounce— Damage 45
+1 more...Starts with Nemesis, which will immediately give 1 Intangible.
Nemesis: At the end of every other turn, gain 1 Intangible.

Elite
140 (150)
Terror Eel
3 moves
Crash— Damage 17 (19)
Thrash— Damage 3x3 (4x3)
+1 more...Starts with Shriek 75
Shriek X: Becomes Stunned after reaching X HP or below.

Normal
106 (111)
The Forgotten
2 moves
Miasma— Apply -2 Dexterity
Dread— Damage 15 (17)

Boss
321 (341)
The Insatiable
4 moves
Liquify Ground— Gain Sandpit 4
Thrash— Damage 8x2 (9x2)
+2 more...Sandpit X: In X turns, instantly die.
Frantic Escape: 1 cost status, increase card cost and Sandpit by 1.

Normal
93 (99)
The Lost
2 moves
Debilitating Smog— Apply -2 Strength
Eye Lasers— Damage 4x2 (5x2)

Normal
123 (129)
The Obscura
4 moves
Illusion— Summon 1 Parafright
Piercing Gaze— Damage 10 (11)
+2 more...
Normal
79 (84)
Thieving Hopper
5 moves
Thievery— Damage 17 (19)
Nab— Damage 14 (16)
+3 more...Starts with Escape Artist
Escape Artist: Tries to escape the combat after 5 turns.
Swipe: Upon killing this enemy, the stolen card is returned.
Flutter X: Receives 50% less attack damage. Deal attack damage X times to remove Flutter and stun it.

Normal
21 - 25 (22 - 26)
Toadpole
3 moves
Spike Spit— Lose 2 Thorns
Whirl— Damage 7 (8)
+1 more...
Boss
199 (211)
Torch Head Amalgam
3 moves
Tackle— Damage 18 (19)
Soul Beam— Damage 8x3
+1 more...
Normal
14 - 18 (15 - 19)
Tough Egg
1 moves
Hatch
Starts with Hatch 1.

Normal
87 (92)
Tunneler
3 moves
Bite— Damage 13 (15)
Burrow— Gain Burrowed
+1 more...Burrowed: Block is not removed at the start of Tunneler's turn. Becomes stunned if all block is removed.

Normal
41 (51)
Turret Operator
2 moves
Unload— Damage 3x5 (4x5)
Reload— Gain 1 Strength

Normal
26 - 28 (27 - 29)
Twig Slime (M)
2 moves
Clump Shot— Damage 11 (12)
Sticky Shot— Add 1 Slimed to Discard

Normal
7 - 11 (8 - 12)
Twig Slime (S)
1 moves
Tackle— Damage 4 (5)

Normal
17 - 21 (18 - 22)
Two-Tailed Rat
4 moves
Scratch— Damage 8 (9)
Disease Bite— Damage 6 (7)
+2 more...
Boss
173 (183)
Vantom
4 moves
Ink Blot— Damage 7 (8)
Inky Lance— Damage 6x2 (7x2)
+2 more...Starts with Slippery 9
Slippery X: The next X times this loses HP, only lose 1.

Normal
61 (64)
Vine Shambler
3 moves
Grasping Vines— Damage 8 (9)
Swipe— Damage 6x2 (7x2)
+1 more...Tangled X: Attacks cost 1 additional energy for X turns.

Boss
250 (260)
Waterfall Giant
6 moves
Pressurize— Gain 15 (20) Steam Eruption
Stomp— Damage 15 (16)
+4 more...Steam Eruption X: After dying, wait 1 turn, then attack for X damage.
* Heal is multiplied by player count

Normal
17 - 21 (18 - 22)
Wriggler
2 moves
Nasty Bite— Damage 6 (7)
Wriggle— Add 1 Infection to Discard

Normal
23 - 28 (24 - 29)
Zapbot
1 moves
Zap
Starts with High Voltage 2.