Game Mechanics
Complete reference for probabilities, drop rates, gold values, and hidden systems — all extracted from official game data.
Card Rarity
Starts at -5%, increases by 0.5% per non-rare rolled. Resets to -5% when rare is rolled. Cannot exceed +40%.
Gold Drops
Potions
Starts at 40%. +10% when no drop, -10% when dropped. Elites add flat 12.5% bonus.
Relics
Shop
2 attacks, 2 skills, 1 power (your class) + 1 uncommon colorless + 1 rare colorless + 2 relics + 1 shop relic + 3 potions + card remove
One card is randomly on sale at 50% off.
Combat Encounters
First 3 regular combats of Act 1, first 2 of Acts 2-3 are easy pool. All others are hard pool.
3 possible elites per act, all seen once before any repeats.
No encounter can share a tag with the previous encounter.
? Room Probabilities
All probabilities start at base chance and increase each time that room type is not seen, resetting when it appears.
+10% each time not seen, resets on seen
+2% each time not seen
+3% each time not seen
Cannot roll if adjacent node is a shop