Ancients

Powerful entities offering transformative boons. Each Ancient presents unique options that can define your entire run.

Start of every run
Options 1 and 2 - Bonus
Arcane Scroll

Obtain a random rare card.

Booming Conch

Draw 2 extra cards at the start of elite fights.

Pomander

Upgrade a card.

Golden Pearl

Gain 150 gold.

Lead Paperweight

Choose 1 of 2 colorless cards.

New Leaf

Transform 1 card.

Precise Scissors

Remove 1 card.

Lost Coffer

Gain a card reward and a potion.

Nutritious Oyster

Gain 11 max HP. Half as likely.

Stone Humidifier

Whenever you rest, gain 5 max HP. Half as likely.

Lava Rock

Act 1 boss drops 2 relics. Half as likely.

Small Capsule

Get a random relic. Half as likely.

Option 3 - Cost
Cursed Pearl

Add Greed curse to deck. Get 333 gold.

Large Capsule

Get 2 random relics. Add a Strike and Defend to deck.

Leafy Poultice

Lose 10 max HP. Transform a Strike and Defend.

Precarious Shears

Take 13 damage. Remove 2 cards.

Scroll Boxes

Lose all gold. Choose 1 of 2 packs of 3 cards.

Silver Crucible

First 3 card rewards are upgraded. First chest is empty. Singleplayer only.

Act 2 (12.5%) or Act 3 (6.25%)
Choose one relic
Dusty Tome

Get an upgraded Ancient card for your character. 50% chance of appearing.

Astrolabe

Transform 3 cards and upgrade them.

Black Star

Elites drop an additional relic.

Calling Bell

Add Curse of the Bell to deck. Get 3 relics.

Empty Cage

Remove 2 cards.

Runic Pyramid

Hand is not discarded at end of turn.

Snecko Eye

Draw 2 extra cards per turn. Start each combat Confused. Card costs randomized 0-3.

Ectoplasm

Gain 1 energy per turn. Cannot gain gold. Act 2 only.

Sozu

Gain 1 energy per turn. Cannot get potions. Act 2 only.

Velvet Choker

Gain 1 energy per turn. Can play at most 6 cards per turn. Act 3 only.

Random act encounters
Choose one boon
Beautiful Bracelet

Enchant 3 cards with Swift 3. First time played each combat, draw X cards.

Blessed Antler

Gain 1 energy per turn. Shuffle 3 Dazed into draw pile at combat start.

Brilliant Scarf

The 5th card you play each turn costs 0.

Delicate Frond

At combat start, fill all empty potion slots with random potions.

Diamond Diadem

Playing at most 2 cards in a turn halves enemy attack damage.

Fur Coat

Marks 7 random combats. Enemies in those rooms have 1 HP.

Glitter

Card rewards enchanted with Glam. First time played, replay it.

Jewelry Box

Add Apotheosis to deck. 2 cost Innate: Upgrade all cards. Exhaust.

Looming Fruit

Gain 31 max HP.

Signet Ring

Gain 999 gold.

Random act encounters
Option 1
Electric Shrimp

Enchant a skill with Imbued. Auto-played at combat start.

Glass Eye

Get 2 common, 2 uncommon, 1 rare card reward.

Prismatic Gem

Gain 1 energy per turn. Card rewards can include other character cards.

Sand Castle

Upgrade 6 random cards.

Sea Glass

See 5 cards at each rarity from another character, choose any to add.

Option 2
Alchemical Coffer

Get 4 potion slots filled with random potions.

Driftwood

Card rewards can be rerolled once.

Radiant Pearl

At combat start, add Luminesce to hand. 0 cost Retain: Gain 2 energy. Exhaust.

Option 3
Archaic Tooth

Replace a starter card with an Ancient version. Upgrades preserved.

Touch of Orobas

Replace starter relic with an Ancient version.

Random act encounters
Option 1 - Energy
Pael Flesh

Gain 1 energy every turn starting from turn 3.

Pael Horn

Add 2 Relax to deck. 3 cost: Gain 15 block. Next turn draw 2 and get 2 energy. Exhaust.

Pael Tears

If you end turn with unspent energy, gain 2 energy next turn.

Option 2 - Cards
Pael Claw

Enchant all Defends with Goopy. Gains Exhaust, permanently +1 block when played.

Pael Growth

Enchant a card with Clone. Duplicate Clone cards at rest sites.

Pael Tooth

Choose 5 cards to remove. After each combat, randomly get 1 back upgraded.

Pael Wing

Sacrifice card rewards to Pael. Every 2 sacrifices grants a random relic.

Option 3 - Combat
Pael Blood

Draw 1 extra card at the start of your turn.

Pael Eye

First time each combat you end turn without playing: exhaust hand and take extra turn.

Pael Legion

When gaining block from a card, double the gain. Affects 1 card every 2 turns.

Random act encounters
Choose one weapon boon
Claws

Transform up to 6 cards into Maul. 1 cost: Deal 5 damage twice. All Mauls deal +1 this combat.

Crossbow

At start of your turn, add a random 0-cost Attack from your character to hand.

Iron Club

Every 4 cards you play, draw 1.

Meat Cleaver

Cook at rest sites: Remove 2 cards, gain 9 max HP.

Sai

Gain 7 block every turn.

Spiked Gauntlets

Gain 1 energy per turn. Powers cost 1 more energy.

Throwing Axe

The first card you play each combat is played again.

Tri-Boomerang

Enchant 3 attacks with Instinct. This card costs 1 less.

War Hammer

When you kill an elite, randomly upgrade 4 cards.

Random act encounters
Option 1
Very Hot Cocoa

Gain 4 energy on turn 1.

Yummy Cookie

Upgrade 4 cards.

Option 2
Seal of Gold

Lose 5 gold and gain 1 energy per turn.

Storybook

Add Brightest Flame to deck. 0 cost: Gain 2 energy. Draw 2 cards. Lose 1 max HP.

Toasty Mittens

At start of your turn, exhaust top card of draw pile and gain 1 Strength.

Option 3
Golden Compass

Replace the map with a fixed route through the act.

Pumpkin Candle

Gain 1 energy per turn. Disabled after reaching next act.

Toy Box

Obtain 4 relics as wax relics. Every 3 combats, leftmost wax relic is removed.

Random act encounters
Option 1
Blood-Soaked Rose

Gain 1 energy per turn. Add Enthralled to deck. 2 cost Curse: Must be played first if in hand. Eternal.

Fiddle

At the start of each turn, draw 2 extra cards. You can no longer draw cards during your turn.

Whispering Earring

Gain 1 energy per turn. Vakuu plays your first turn automatically.

Option 2
Distinguished Cape

Lose 9 max HP. Add 3 Apparitions to deck. 1 cost Ethereal: Gain 1 Intangible. Exhaust.

Preserved Fog

Remove 5 cards. Add Folly to deck. Curse: Unplayable. Innate. Eternal.

Sere Talon

Add 2 random curses and 3 Wishes to deck. Wish: 0 cost: Choose a card from draw pile to add to hand. Exhaust.

Option 3
Choices Paradox

At combat start, pick 1 of 5 random cards to add to hand with Retain.

Jeweled Mask

At combat start, put a random power from draw pile into hand for free.

Music Box

Creates an Ethereal copy of the first attack you play each turn.